At the start of this project we had to take photos of the front and side of our faces so we could model them in 3D studio max. Once we had these photos in the same document we needed to line all the features up. This included the eyes, nose and mouth. This took a lot of time to line up because as soon as one point was lined up another part the picture became unaligned. Once it was all lined up i was able to start on the topology. This basically involves splitting the face up into different sections. The first lines applied to the face were to indicated any creases within my face. These were mostly found around the eyes, nose and mouth. With these lines in place i was able to start splitting my face up into different sections by drawing squares on. These connected the original lines for the creases and broke the remaining parts of the face up.
This is my first attempt:
This first attempt isn't as good as i had hoped for so i will be going back and trying again.
Tuesday, 30 September 2008
Monday, 22 September 2008
Thoughts on the brief
First thoughts on the YMCA brief were a bit confused. I wasnt 100% sure what the brief would entail and i am waiting to see the place next week so that i can get a clear image of what we could animate and what exactly the client is after.
We split into groups for this project and i am working with Chris, Sooz and Abby. I feel that a combination of product design and Visulization students will give lots of different opinions and thoughts on how best to approach, execute and present the project.
The face modelling breif looks enjoyable and challenging. I have been wanting to create more complex models in 3Ds Max and this is going to be the most challenging so far. I look forward to getting into it.
We split into groups for this project and i am working with Chris, Sooz and Abby. I feel that a combination of product design and Visulization students will give lots of different opinions and thoughts on how best to approach, execute and present the project.
The face modelling breif looks enjoyable and challenging. I have been wanting to create more complex models in 3Ds Max and this is going to be the most challenging so far. I look forward to getting into it.
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