Monday, 20 October 2008

The Head

After dragging out all my points on the face it was time to model the head. This was a fun task that i restarted around 3 times. Mainly due to myself over complicating things and making it all look rather poor.

To start this stage i had to go back to the pictures of my face and add some more topology to the head and neck. Once this one done and the reference planes in max were updated i could start!

A sphere was drawn that was roughly large enough to go from the face to the back of the head. once this was done most of that faces were deleted leaving me with a curve over the top of my head and half way down the back of my head. I then started cloning and pulling out the edges for the back of the head down the neck, and accross the head. This was were i was over complicating it by adding too many faces.

















Once i had this sorted in a way i liked i could then attach the face to the head. this was done by using the attach tool in the modifier menu for the face. Once this was attached the vertices on the edge of the face and the edge of the head could be welded together to make it one solid object.

Once this was all one object a turbosmooth was added to it to make it all nice and rounded. Well that was the aim anyway, it acctually took alot more tweaking to get it to look like the following picture.





























As you can see by this stage i had also modelled the ear. The ear was not too bad and i thought it went really well. Untill i looked at it from another angle that is! What a nightmare, first it looked 2D so i went back through the tutorial and found i has missed a bit and after adding the back of the ear all was well...............................for now!

Im not convinced this looks anything like me, infact im quite certain it isnt me!

When i asked a friend what they thought about my efforts they replied with "cool, who is it?", hmmmm not really a confidence booster is it?

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